Juggernaut 1.1a for MUGEN 04.14
First release: 4/03/2002
============================================

I don't know the X-Men comics from my ass from a hole in the ground, but I know
who Juggernaut is.  Stepbrother to the famous Professor X, Cain Marko received his
powers from the Crimson Gem of Cyttorak.  Thanks to this mystical stone, he became 
big, strong, dumb, and nearly indestructable.  Well, actually, he was dumb before he got the
stone, but I digress.  Forever trying to escape his brother's long shadow, now Juggernaut 
has come to the MUGEN tournament to kick some ass.   

Source:
Marvel Super Heroes
X-Men vs. Street Fighter

======================================================================
System:
Juggy is a 6-button character, like most Capcom fighters. 

In case you don't know the layout, here's how it works:

    x y z
    a b c

x = Light Punch	  y = Medium Punch   z = Strong Punch
a = Light Kick    b = Medium Kick    c = Strong Kick

COMMANDS:

Dash: Double tap forward or backward, or press two punches. 

Push Block: Press two punch buttons while blocking a hit.

Recovery Roll: B, DB, D, and any button while falling.

Throw: While right next to your opponent, press forward or backward and a punch (Medium, Strong). 

Air Throw: While next to your opponent in midair, press forward or backward and a punch (Medium/
Strong) button.

------------==========================================================------------------------
---|>SPECIALS<|---
 
Legend: (D = Down, DF = Down-forward, F = forward, B = back... you get the idea)

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Lunge Punch - F and Fierce Punch

Juggernaut throws a two handed punch across the screen.

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Juggernaut Punch - B, DB, D, DF, F, Punch
           
Juggy speeds across the ground, and delivers a deadly punch that leaves his arm
temporarily stuck in the ground.

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Earthquake - F, DF, D, Punch

Juggernaut slams the ground, and causes a rippling shockwave to surge forward.  The harder
the punch button used, the farther it goes.

----------------------------

Juggernaut Splash - B, DB, D, DF, F, Kick

Juggernaut flies into the air, attempting to land on top of his opponent.

----------------------------

Cyttorak Power Up - F, D, DF, F, 2 Punches

After briefly shaking his fists and exclaiming, "Power up!", Juggernaut starts
flashing red.  His next attack, if it hits, will do double normal damage.  Be warned, 
however, that even if his attack misses, the effect will wear off.

========================================================
---|>HYPER COMBO<|----
--------------------------------------------------------

Juggernaut Headcrush - D, DF, F, 2 Punches

After a brief delay, Juggernaut lunges across the screen head-first, wrapped in energy.  
Any enemy hit by this attack is battered severely and flung over Juggy's shoulder.

================================================================================
================================================================================
Credit to:

-> BB Hood, whose "Gethit sound" code I copied almost exactly.  
   Also, the AI activation and AI guard modes are his as well.
-> MystikBlaze, for coming up with the "alternative" method for simulating super
   armor in MUGEN.
-> Maximilian J[E]nus, for ideas of ways to do Juggy's special win poses.

================================================================================
Thanks To:

-> Razoola and CPS2Shock (http://cps2shock.retrogames.com) for their tireless efforts
   that eventually led to the emulation of Capcom's CPS-2 arcade hardware.
-> Barry Rodewald, author of Q-Player.  An extremely helpful tool for sound ripping.
-> CrashTest and NeoGouki for SFMAME.  I can't begin to think of how painful this character
   would have been to make without such a useful tool.
-> Ragnarok Nemo for the AWESOME all-in-one MUGEN character editor, MEE.  It saved me a lot 
   of time and trouble.  And thanks for that AIR editor!
-> Capcom, for continuing to put out enjoyable 2D fighting games.
-> Elecbyte, for producing MUGEN - of course.  Now how about that Win32 version? ;)

pkretsch@umich.edu
http://www-personal.engin.umich.edu/~pkretsch <- It'll be back... someday.
Until then:
http://www-personal.umich.edu/~pkretsch/brawl